When this card enters the field ⇒ Choose up to one for each Aura attached to this card - Put four [+100/+100] counters on target resonator you control; or put two [400/400] wind Spirit resonator tokens with Flying into the field; or recover up to three target magic stones; or you gain 1000 life; or draw two cards; or this card deals 800 damage to target J/resonator.
This card gains Imperishable as long as there are three of more Auras attached to it.
When this card is destroyed ⇒ Remove all Auras attached to it from the game.
Judgment ![]()
Energize ![]()
At the end of your turn ⇒ Attach target Aura in your graveyard to this card.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
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