Swiftness
Enter ⇒ Put two strength counters on a J/ruler you control.
Whenever this card deals damage to your opponent ⇒ You may discard a card and remove a total of two strength counters from J/rulers you control. If you do, recover this card and it gains [+200/0] until end of turn.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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