You may have only darkness and/or Cthulhu cards in your deck.
You may put a madness counter on this card rather than pay an Awakening cost of a Cthulhu spell you control.
At end of turn ⇒ If there are five or more madness counters on this card, you lose the game.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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