Harmony (Whenever a player plays a light spell, a water spell, or a wind spell ⇒ Put a [+100/+100] counter on this card.)
Whenever a Knight resonator enters the field ⇒ Trigger this card’s Harmony ability.
or
: Look at the top card of your deck. If it is an Augur or Knight resonator card, you may play it.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Comments (0)
No comments yet.