Divinity (6)
You cannot play wind spells or abilities from wind sources.
This card cannot have more than seven strength counters on it.
At the beginning of the game or at end of turn ⇒ Put two strength counters on this card.
Judgment ![]()
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Divinity (6) Blood Trail Aegis
Enter ⇒ Put ten strength counters on this card. Put the top six cards of your deck into your graveyard.
Anathema
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, remove four strength counters from this card: This card deals 400 damage to target player or resonator.
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, remove four strength counters from this card: Non-fire resonators gain “This card cannot block.” until end of turn.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
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