When this card enters your field ⇒ You may put a Wanderer resonator from your hand into your field.
Whenever a light resonator enters your field ⇒ Put two [+100/+100] counters on this card.
Whenever a fire resonator enters your field ⇒ This card deals 500 damage to target resonator.
Whenever a water resonator enters your field ⇒ Draw a card.
Whenever a wind resonator enters your field ⇒ This card gains Flying and Barrier until end of turn.
Whenever a darkness resonator enters your field ⇒ Your opponent discards a card.
Judgment ![]()
![]()
Energize ![]()
You may pay the attribute cost of Wanderer resonators with will of any attribute.
Wanderer resonators you control gain First Strike.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
Comments (0)
No comments yet.