Belligerence Bloodlust
Creepy Stalker At end of turn ⇒ You may remove two blood counters from a J/ruler you control or pay
. If you do, put a [+100/+100] counter on each resonator. Each turn, only one Creepy Stalker ability triggers per player.
Rune
(This card has the following text in all zones as long as there are a fire rune and another wind rune revealed in your rune area.)
- Enter ⇒ Gain control of target resonator another player controls until end of turn. If you do, recover it and it gains Swiftness until end of turn.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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