Solarisation (3)
This card gains [+400/+400], Swiftness, Precision, Flying, First Strike, Drain and Eternal as long as there are an addition, a chant, a magic stone and a resonator in your removed area.
Enter ⇒ Reveal the top three cards of your deck. Put any number of resonators with different total costs from among them into your hand. If you played this card with Solarisation, you may put them into the field instead. Remove the rest from the game.
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: Choose one;
- Put target non-magic stone, non J-ruler entity on the bottom of its owner's deck.
- Put target magic stone on the bottom of its owner's magic stone deck.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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