Solarisire Guard: Light
Image not available Solarisire Guard: Light Resonator 700 / 800 {W}{3} JRP-009
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{W}{3} Solarisire Guard: Light
Resonator — Gears, Solaris

Solarisation (3) (As you play this card, you may put three non-magic stone cards that share an attribute with this card from your removed area on the bottom of your deck in any order. If you do, you pay {3} less to play this card.)

Enter Destroy up to one target rested non-magic stone entity. Remove the top card of your deck from the game. Put a non-magic stone light card from your removed area into your hand.

ATK 700 DEF 800
Solaria's power is bades on the five types of Solarisire, each with their own Solarisation, guardian, guards and personnel. Aristella's goal is to destroy each of the five Solarisations, freeing the power of Solarisire and restore the legacy of the Old World.

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