Rise Terrifying
At the beginning of your main phase ⇒ Rest this card unless you pay 300 life.
Demise ⇒ Each other player loses 700 life.
As an additional cost to play this card, you may remove two elite counters from a J/ruler you control. If you do, you pay
less to play this card.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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