Harmony (Whenever a player plays a light spell, a water spell, or a wind spell ⇒ Put a [+100/+100] counter on this card.) Flying
or
: Target a non-magic stone entity. If it has Mythic, it loses Mythic until end of turn. Otherwise, it gains Mythic until end of turn. Play this ability only twice per turn.
Remove X [+100/+100] counters from this card. X cannot be 0 or 1: Search your deck for a mono-attribute water addition card with total cost X and put it into the field, then shuffle your deck.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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