Harmony (Whenever a player plays a light spell, a water spell, or a wind spell ⇒ Put a [+100/+100] counter on this card.) Drain
Whenever one or more [+100/+100] counters are put on this card ⇒ Put a [200/200] light Knight resonator token into the field. This ability triggers only during your turn.
At end of next turn ⇒ If you gained 800 or more life this turn, recover target resonator.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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