Harmony (Whenever a player plays a light spell, a water spell, or a wind spell ⇒ Put a [+100/+100] counter on this card.)
Defiant (1) Flying
Other light resonators you control gain [+400/+400].
Fire, or wind, or darkness resonators gain [-400/-400].
Rest a J/ruler you control: Change the target of target spell or ability with a single target targeting this card.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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