As you play this card, target a resonator. If that resonator is still a legal target, put this card into the field added to the chosen target, otherwise put it into its owner's graveyard.
Added resonator gains Explode as long as you control it. (When added resonator deals battle damage to a resonator ⇒ Destroy added resonator and that damaged resonator.)
Added resonator loses its activate or automatic abilities as long as your opponent controls it.
When added J/resonator leaves the field ⇒ You gain 500 life.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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