Blood Trail (If J/resonators attacked two times this turn, this card can attack the turn it's put into the field, and enters the field with two [+100/+100] counters on it.)
Enter (When this card enters the field) ⇒ Put ten strength counters on this card.
, remove four strength counters from this card: This card deals 400 damage to target player or J/resonator.
At the begining of the game ⇒ Put two strength counters on this card.
At the end of your turn ⇒ Put a strength counter on this card.
Judgment ![]()
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(Pay ![]()
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to flip this card over and put it into the field as a J-ruler. Do Judgment only if this card is recovered, is the main phase of your turn, you are not in battle, and the chase area is empty.)
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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