At the begining of the game ⇒ Put two strength counters on this card.
At the end of your turn ⇒ Put a strength counter on this card.
Judgment ![]()
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(Pay ![]()
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to flip this card over and put it into the field as a J-ruler. Do Judgment only if this card is recovered, is the main phase of your turn, you are not in battle, and the chase area is empty.)
Blood Trail (If J/resonators attacked two times this turn, this card can attack the turn it's put into the field, and enters the field with two [+100/+100] counters on it.)
Enter (When this card enters the field) ⇒ Put ten strength counters on this card.
, remove four strength counters from this card: This card deals 400 damage to target player or J/resonator.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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