Enter ⇒ You gain a light gem, a fire gem, a water gem, a wind gem, and a darkness gem.
Banish a light gem: Destroy target addition.
Banish a fire gem: This card deals 500 damage to target player or J/resonator.
Banish a water gem: Draw a card.
Banish a wind gem: Produce one will of any attribute.
Banish a darkness gem: Your opponent discards a card.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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