Judgment ![]()
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Energize ![]()
(As the game starts, if you're not the player going first, you get a will coin with "Banish this coin: Produce
or
.")
Whenever you play a water chant ⇒ Target resonator gains [-X00/0] until end of turn, where X is that chant's total cost.
Whenever you play a darkness chant ⇒ Target resonator gains [0/-X00] until end of turn, where X is that chant's total cost.
You pay
less to play water/darkness spells.
Banish two resonators: Choose one;
- Draw a card.
- Destroy target J/resonator.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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