Prevent the first X00 damage that would be dealt to each resonator you control each turn, where X is the number of trance counters on J/rulers you control.
When this card leaves the field ⇒ Heal an astral ruler you control. Put five trance counters on a J/ruler you control.
Whenever a player plays a spell ⇒ Expel this card. If you do, each player other than that player draws three cards.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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