Divinity (3)
Precision
Defiant (1)
Barrier
As this card enters the field, put X trance counters on it, where X is eight minus the number of trance counters on this card.
Resonators your opponent controls with Y00 or less DEF cannot be recovered in any way, where Y is the number of trance counters on this card.
At end of turn ⇒ Remove a trance counter from this card.
,
: Put six trance counters on this card. Draw a card.
or
, remove three trance counters from this card: You gain 800 life.
Divinity (1)
Calling a magic stone does not cause this card to rest.
Prevent the first X00 damage that would be dealt to you each turn, where X is the number of trance counters on this card. If 700 damage was prevented by this ability this turn, remove all trance counters from this card and draw a card.
or ![]()
or ![]()
: Put Y+2 trance counters on this card, where Y is the number of magic stones you control.
Judgment ![]()
![]()
. Play this judgment process only if you control a card with "Pact" in its name in your extension rule area.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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