As the game starts, banish all will coin tokens.
If you would call a magic stone, remove the top X cards of your magic stone deck from the game and rest this card instead, where X is the number of magic stones your opponent controls. Apply this effect only once per turn and only if this card is recovered.
If you would pay any amount of will for Gears spells or abilities or Replicant spells or abilities, put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.
If an ability or effect your opponent controls would make you pay any amount of will, you pay
instead.
At the beginning of the game ⇒ Put an addition with "Ark" in its name you own from outside the game into the field.
Judgment Put four magic stones you control named "Ark's Gearsatellite" and all magic stones in your removed area on the bottom of your magic stone deck in a random order.
This card gains [+500/+500] for each card in your magic stone deck.
This card cannot be targeted or destroyed by spells or abilities your opponent controls.
If this card leaves the field, you lose the game.
If you would pay any amount of will, you may put that many magic stone cards from your removed area on the bottom of your magic stone deck in any order instead.
If an ability or effect your opponent controls would make you pay any amount of will, you pay
instead.
Whenever your opponent rests an entity ⇒ Put the top card of your magic stone deck into the field. It gains "At the beginning of your recovery phase ⇒ This card's controller puts it from the field on the bottom of its owner's magic stone deck." until end of game.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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