Solarisation (2) Flying
Pierce
Enter ⇒ If you played this card with Solarisation and your opponent controls three or more special magic stones, destroy all special magic stones your opponent controls.
Remove a resonator in a graveyard from the game: If a light resonator was removed to pay the activation cost, J/resonators you control gain [+200/+200] until end of turn. If a darkness resonator was removed to pay the activation cost, J/resonators your opponent controls gain [-200/-200] until end of turn.
Discard three cards: Recover this card. Play this ability only once per turn.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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