Quickcast First Strike
This card gains [+100/+100] if you are the first player of this game.
Enter ⇒ Choose a fire entity, a darkness entity, an ability or a chant spell. Prevent all damage that would be dealt by the chosen entity, ability or spell until end of turn.
Enter ⇒ Fire resonators and darkness resonators entering the field don't cause their own Enter abilities to trigger until end of turn.
Rune (2)
-
: Trigger one of this card's Enter abilities.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
Comments (0)
No comments yet.