Divinity (1)
You cannot gain life during your turn.
Whenever a ruler or J/resonator deals damage to a player ⇒ If that player doesn't control the source of the damage, put a strength counter on this card.
At the beginning of your turn ⇒ This card deals 100 damage to each player.
Judgment ![]()
. Play this judgment process only if you control a card with "Pact" in its name in your extension rule area.
Divinity (3)
Blood Trail Terrifying
You cannot gain life during your turn.
This card gains [+300/0] as long as there are fifteen strength counters on it.
Whenever a J/resonator deals damage to a player ⇒ If that player doesn't control the source of the damage, put three strength counter on this card.
Enter or whenever this card attacks ⇒ If there are fifteen strength counters on this card, it deals 1000 damage to each other player.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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