Divinity (1)
As the game starts, put nine elite counters on this card.
This card gains the following text based on the number of elite counters on it;
- 1 - At the beginning of your turn ⇒ Remove an elite counter from this card.
- 3 - At the beginning of your draw phase ⇒ Foresee 1.
- 5 - Resonators you control gain [+200/0] and Aegis.
- 7 - ![]()
, discard a card: Gain control of target resonator with total cost 2.
Judgment ![]()
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. Play this judgment process only if you control a card with "Pact" in its name in your extension rule area.
Divinity (3)
Bloodlust Precision Flying
Enter ⇒ Remove all elite counters from this card. If you removed four or less counters this way, perform the following effects based on the number of elite counters removed this way;
- 1 - Discard your hand, then draw four card. This card deals 200 damage to each other player for each non-chant card in your graveyard.
- 4 - You gain "You may play cards from your graveyard." and "If a card would be put into your graveyard from anywhere, expel it instead." until end of game.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
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