Divinity (1)
As the game starts, put four fruit counters on this card.
You can only play one spell or non-will activate ability per turn (not both).
At the end of your turn ⇒ Remove a fruit counter from this card. If you do, put two [+100/+100] counters on this card and on one resonator, then if you put counters on a resonator this way, draw a card. Otherwise, you lose 1000 life.
Judgment ![]()
. Play this judgment process only if you control a card with "Pact" in its name in your extension rule area.
Divinity (3)
Pierce
Barrier (Total cost 2 or less)
As this card enters the field, put X fruit counters on it, where X is six minus the number of fruit counters on this card.
At the end of you turn ⇒ Remove two fruit counters from this card. If you do, put four [+100/+100] counters on this card. Otherwise, you lose the game.
or
, expel a card from your hand, remove two fruit counters from this card: This card gains [+400/0] and Defiant (2) until end of turn.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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