Arla
Image not available Arla Ruler AO3-Buy-a-Box-1
Image not available Arla J-Ruler 1000 / 1000 AO3-Buy-a-Box-1_back
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Arla
Ruler — Human

Stranger 10 (You may begin the game with an extra deck of exactly ten (Stranger) resonators. You may not have more than two copies of any card in your Stranger deck.)

Judgment {W}{G}{G}

Energize {W}{G}

Whenever a light regalia enters the field under your control ⇒ Choose one, if the regalia is "Wings of the Archangel", choose up to two instead - Choose two cards from your Stranger deck at random and remove them from the game; or up to two target resonators gain Flying and [+200/+200] until end of turn; or draw a card for each resonator you control with Flying ; or you may pay {0} to do judgment until end of turn.

Armalla, a fertile and peaceful land, is suffering from encroaching filth and corruption.
Arla
J-Ruler — Seven Kings

Enter ⇒ Put the top card of your magic stone deck into the field. Choose a card from your Stranger deck at random and remove it from the game.

God's Art "Rise of Armalla" {W}{W}{G}{G}: Put any number of light or wind (Stranger) resonators with different names from your removed area into the field. When you don't control a (Stranger) resonator ⇒ You lose the game.

ATK 1000 DEF 1000

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