Break: Destroy target resonator in your field. Then destroy target resonator in your opponent's field.
Trigger During the end phase of a turn in which a resonator you control has been destroyed. Pay
: Your opponent chooses a resonator in his or her field. That player may pay [Total cost of that resonator x200] life. If he or she doesn't, destroy that resonator.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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