Break: Put this card into your hand.
When this card is a summon spell players cannot chase cards with total cost 4 or less.
Continuous: This card cannot be targeted by spells with total cost 4 or less or abilities on a card with total cost 4 or less.
Continuous: At the end of your recovery phase, pay ![]()
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or put this card on the bottom of your main deck.
Continuous: When this card deals battle damage to a player, you gain life equal to half of that damage (roud up to the nearest hundred).
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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