Break: Choose any number of resonators in your graveyard and remove them from the game. Until end of turn, target resonator gains [+100/+100] for each resonator removed this way.
Activate Remove two resonators in your graveyard from the game: This card gains [+200/+200] until end of turn.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
Pre-filled with the current card_data row + outgoing card_links.
name is the primary key and isn't editable here.
Save replaces both atomically.
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