Break: Search for a resonator with total cost 3 or less from your main deck and put it into your field. Then shuffle your main deck.
Destroy target resonator in your field. Search for a resonator with the same name as the destroyed one from your main deck and put it into your field. Then shuffle your main deck. This triggers Enter ability of that card.
Rulings appear on every printing of this card. Use plain text for now; markdown will arrive with the comments rollout. Source URL is optional.
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